
Impeccable
Paul Bakaus is speaking at AI Engineer World's Fair 2026.
Most agent skills are a system prompt and a prayer. They produce safe, median output because that's what LLMs default to. After building 24 design skills across 9 AI platforms, I found the patterns that break through that ceiling, and they're rarely documented or discussed. Make your agents argue: spawn parallel sub-agents that independently evaluate the same work, then force their conflicting opinions into a single result. The output is bolder than any single agent would dare. Build mixture-of-expert skills that route to specialized sub-agents the way frontier models route to specialized networks. Give your skills memory through persistent context files that restore across sessions, so every invocation builds on the last. Wire up skill hooks that auto-activate after execution to validate, transform, or chain into the next skill. Exploit barely documented environment variables and shell expansion to make skills context-aware before they even run. Let's dig into the dark arts of skill engineering to craft ultra powerful skills.
Every design tool today operates at the wrong level of abstraction for AI-assisted engineering. Traditional tools give you padding sliders and color pickers, built for a world where designer and engineer are separate roles moving at separate speeds. Prompt-to-design tools one-shot a pretty landing page from a sentence, which is more dangerous because it looks like it's working. No serious design director hears a prompt and starts pushing pixels. The brief comes first. What's the emotional territory? What should this not feel like? Today's AI tools skip that discovery entirely. The result is output without intent. Technically competent, strategically empty. The right abstraction for a world where the designer is also the engineer lives between these extremes. Not pixels. Not prompts. Adjectives. "Make it feel warmer." "Strip it to its essence." "Add tension." These are the controls a creative director actually thinks in. Drawing on lessons from building Impeccable, an open source design tool with 24 adjective-level commands like /bolder, /quieter, and /distill, I'll share what worked, what didn't, and how to apply this thinking to any AI interface where creative intent matters more than parameter control.